1 - License points system and consequences
Every infringement during the race weekend could correspond to an amount of points that will be added to the points license. A- 2 license points: qualifying ban for next race in the affected series. B- 4 license points: race ban for next race in the affected series. C- 6 license points: Position in the league put under review. If allowed to continue, a 2-race ban will be imposed and the driver will be monitored for the remainder of the season. If this does not happen, the driver is likely to be removed. Note that all punishments for license points will be handed out on top of the punishment the driver may have received for the incident that put them over the treshold. Every incident will be reviewed according to the specific context where the incident happened, and after the evaluation, license points may be assigned or not.
2 - Qualifying
A- In qualifying, it’s your own responsibility to find free space on the track when starting a flying lap. A car on a flying lap does not have to yield for a faster car approaching from behind. If you are on in-lap, out-lap, aborted or invalidated lap, you are expected to get out of the way of cars on flying laps without hindering their lap. B- It is allowed to return to the pits from the pause menu, provided you make sure you are in a safe position that will not be a distraction to any driver who may be coming from behind, out of the ideal line or the track. C- Drivers are expected to adhere to qualifying bans. This can be classed as either leaving the garage or setting a lap time.
3 - Racing guidelines
Race cleanly at all times. No contact should occur between cars on track, and as a driver you are required to do your best to prevent this from happening. Accidents can happen, but if you are at fault for causing a collision, and this is reported to the stewards, then you will be penalised. It is important to have good awareness of where other cars are around you on track, so taking extra care is vital both at the start of a race and in battles. Pay particular attention to the yellow flags if they are displayed: since there is no Safety Car, it is the driver's responsibility to expect an accident with cars that may be in the middle of the track and therefore to take the necessary precautions. Collisions A.1- Don’t be too aggressive when trying to overtake. As the chasing car, it is generally your responsibility to complete the overtake in a clean manner. A.2- Do not force another car alongside yours off the track. Being ‘alongside’ means having the chasing car’s front wing alongside the rear wheels of the defeding car. If two cars are alongside during a corner, they are required to leave enough space for both cars. Dangerous driving B.1- Movement in the braking zone is not allowed as this can easily cause incidents. Choose a line going into a braking zone, and follow that line until you reach your turn-in point. B.2- On straights, weaving and blocking a chasing car is not allowed. B.3- When defending from an attacking car you are allowed one defensive move. Choose a line to defend and stick to it, and ensure the car behind has time to react to your defensive move. B.4- Rejoin the track safely. If you spin off the track while other cars are close behind, wait with rejoining the track until it is safe to do so. If you end up sideways or backwards on the track, stay still until any oncoming cars have gone past.
4 - Miscellaneous rules
A- Being lapped. When being lapped you’re expected to let the leaders through safely and without time-loss. The new ghosting system during lapping may cause blue flags not to appear, so it’s your responsibility to be aware of the race situation. You are expected to treat the lapping in a normal/traditional way, slowing down off the racing line to allow the lead car through. Don’t carry on at normal race-pace and expect the car on the lead lap to drive through your ghosted car. B- If you are going faster than a car that has lapped you, do not attempt to unlap yourself unless it is safe to do so and doesn’t hinder the car in front. C- The time frame within you can submit reports and counter-reports for the completed race weekend is: Sunday at 7pm for reports and Monday at 7pm for counter-reports. D- We reserve the right to intervene with sanctions above the regulations, with or without report, in case of particular recidivism.
Sanctions
Qualifying 2ab.1 - Impeding = 3 grid positions in the next race 2ab.2 - Impeding with collision = 1 Licence Point + 5 grid positions in the next race 2c - Ignoring Disqualifications received = 2 Licence Points + Disqualification from the next race Race - Collisions (They will be classified as minor, moderate or serious depending on their consequence. This is a reference grid, Stewards may reduce or increase penalties depending on context) - Warning (minor incidents, etc) - 5 secs (minor loss of time/position) - 10 secs (obvious loss of time/position or light damage) - 1 licence point (significant damage and/or involves multiple cars with no retirement) - 2 licence points (caused retirement and/or involves multiple cars) The sum of 2 warnings leads to a penalty of 10 positions in the next GP in which the driver involved will participate. Dive bombing, swaying, multiple movements, braking, dangerous re-entry and contact resulting from any of these actions or from a melee situation will not be tolerated and will be penalised according to the above grid according to context. Any actions considered intentional will be handled separately outside the general rules. The first time could lead to automatic disqualification from the race in which it happened and/or subsequent penalties in the form of disqualification from subsequent races. If an incident is caused by lag, and is proven by video, no action will be taken. Miscellaneous Doubling: - Obstructing a driver in a sufficiently clear manner =1st time: Warning, 2nd time: 2 grid positions in the next race - Unsafe doubling: 3 grid positions in the next race - Unsafe doubling causing a collision: 5 grid positions in the next race + 1 Licence point